Hallucinogenesis is a made-up composite, referring to a creative process originating in the perception of things that are (seemingly) not present. This creative process is continuous and generative. It involves the emergence of substantial artistic creations from subtle, intangible realms. These creations, in turn, evoke subtle sensations in those who perceive them.
In ProtoZone16, the invited artists evoke the process of Hallucinogenesis, allowing to emerge what lies hidden beneath the surface. Their approaches span a wide spectrum: from acts of remembering, researching, and summoning to moments of pause and deep listening; from weaving and experimental writing to the exploration of psychoactive substances; from tracing and renewing ancestral knowledge, myths, rituals and historical narratives to simultaneously engaging with techno music, contemporary technological culture and gender politics.
The creative processes in ProtoZone16: Hallucinogenesis take various forms—video installations and sonic rituals, paintings, prints and sculptures, archives, real game play, exchanges and workshops—all unfolding across the ProtoZone’s phases of high and low intensity.
When you are ready, take a deep breath and dive into this ProtoZone—trusting that whatever is meant to emerge will do so alongside you.
Supported by Stadt Zürich Kultur, Ministry of Culture Taiwan (Dondon Hounwn & Temu Basaw), Office for Contemporary Art Norway (Nikhil Vettukatil), Berliner Senatsverwaltung für Kultur und Gesellschaftlichen Zusammenhalt (LABOUR, Omsk Social Club, Simon(e) Jaikiriuma Paetau), SüdKulturFonds (Elizabeth Pirela Gonzalez), Gathering London (Tai Shani), Oertli Stiftung (X COLLECTIVE X), Albert Huber-Stiftung.